pmorelli92/Orleans.Tournament
This system is a tournament management platform built on the Orleans distributed actor framework, designed to handle team and tournament state management. It provides RESTful APIs for creating and tracking teams and tournaments, backed by a PostgreSQL database and in-memory event streams. The architecture leverages .NET 6 and modern C# features to manage domain logic, projections, and real-time WebSocket updates for live tournament data.
45.4
Weak · 3 August 2026
1.7k
lines of production code
C#
primary language
1
bus factor · 2 authors in all
2
measurements over time
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About this page
- The description of this project is derived from its own commit history, not from its README.
- The score is its highest published measurement, taken on 3 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
- Measured at commit 49257cc920 — the exact code this score is about.
- Scored under rubric rubric-2026.08.18. Score the same commit under that rubric and you get the same number.