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mob-sakai/UIEffect

This system is a Unity package that provides visual effect and animation capabilities for UI elements. It renders and animates effects such as gradients, shadows, and edge styles on standard UGUI and TextMeshPro components. The package includes a modular shader architecture, a preset system for managing configurations, and Timeline integration for keyframing effect properties. It also offers backward compatibility with previous API versions and supports modern rendering pipelines like URP and ShaderGraph.

53.6

Adequate · 5 August 2026

14k

lines of production code

C#

primary language

1

bus factor · 8 authors in all

4

measurements over time

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How it got here

2024 · UIEffect v5.11.5 release and architecture redesign

This period focused on the release of UIEffect v5.11.5, featuring a complete architectural redesign of the package's runtime and shader systems. The update introduced new components like UIEffectReplica and UIEffectTweener, alongside extensive support for TextMeshPro, ShaderGraph, and Unity 6. Additionally, legacy v4 compatibility components and editor tools were added to facilitate migration.

15 changes

2025 · ShaderGraph and Timeline integration

This period focused on expanding UIEffect's compatibility with modern Unity rendering pipelines by adding ShaderGraph support for both Built-in and URP. The work also introduced comprehensive Timeline integration for animating effect properties and provided a suite of built-in presets and demo assets to showcase these new capabilities.

7 changes

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About this page

  • The description of this project is derived from its own commit history, not from its README.
  • The score is its highest published measurement, taken on 5 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit 1f4427c3d5 — the exact code this score is about.
  • Scored under rubric rubric-2026.08.19. Score the same commit under that rubric and you get the same number.
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