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mehdihadeli/game-leaderboard-microservices

This system is a real-time leaderboard service that manages player scores and game events. It exposes APIs to track, update, and retrieve player rankings, utilizing a flexible caching architecture that supports read-through, write-through, and write-behind strategies across Redis and SQL databases. The platform delivers live score updates to clients via SignalR and processes incoming game events to maintain accurate, up-to-date leaderboards.

48.9

Weak · 3 August 2026

13k

lines of production code

C#

with TypeScript

1

bus factor · 2 authors in all

3

measurements over time

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  • The description of this project is derived from its own commit history, not from its README.
  • The score is its highest published measurement, taken on 3 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit 4b897da1de — the exact code this score is about.
  • Scored under rubric rubric-2026.08.19. Score the same commit under that rubric and you get the same number.
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