m969/EcsNode
This system is a modular game engine framework built on Unity and ECS, featuring a comprehensive data-driven architecture powered by the Luban code generation tool. It provides core gameplay systems including area management, AI, and state tracking, alongside a suite of specialized modules for achievements, networking, and battle logic. The project also includes editor tools and static analysis utilities to support development within the Unity environment.
37.4
Weak · 3 August 2026
154k
lines of production code
C#
primary language
1
bus factor · 3 authors in all
3
measurements over time
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About this page
- The description of this project is derived from its own commit history, not from its README.
- The score is its highest published measurement, taken on 3 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
- Measured at commit 6a2630fd1f — the exact code this score is about.
- Scored under rubric rubric-2026.08.18. Score the same commit under that rubric and you get the same number.