JosefNemec/Playnite
Playnite is a comprehensive desktop and fullscreen application for managing and launching video games, emulators, and third-party clients. It provides a unified library interface with advanced filtering, sorting, and customization options, alongside a dedicated fullscreen mode for console-style navigation. The system supports deep integration through a robust SDK that allows plugins to extend functionality, automate tasks via PowerShell scripts, and interact with the game database and UI.
37.3
Weak · 5 August 2026
118k
lines of production code
C#
primary language
1
bus factor · 77 authors in all
3
measurements over time
How it got here
2017–2018 · Architecture overhaul and SDK expansion
This period was defined by a comprehensive refactoring of the application's core architecture, including a complete database migration, the removal of legacy providers and UI components, and the introduction of a modernized build system. Simultaneously, the project significantly expanded its extensibility by introducing a robust SDK with new APIs for plugins, scripting, and database management, while also integrating support for new third-party clients.
49 changes
2019 · Desktop and Fullscreen UI overhaul
This period focused on a comprehensive architectural and visual overhaul of the desktop and fullscreen applications, introducing new view models, controls, and a modernized default theme. The work established a more modular codebase with improved design-time support, expanded plugin APIs, and enhanced filtering and navigation capabilities.
59 changes
2020–2023 · Emulation and Add-on Ecosystem
This period focused on expanding the platform's capabilities through a major overhaul of the emulation scanning system and the introduction of a comprehensive add-on management interface. The codebase was significantly enriched with new utility classes, native Windows API wrappers, and SDK extensions that support plugins, themes, and third-party integrations.
22 changes
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About this page
- The description of this project is derived from its own commit history, not from its README.
- The score is its highest published measurement, taken on 5 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
- Measured at commit 02fc1972a1 — the exact code this score is about.
- Scored under rubric rubric-2026.08.19. Score the same commit under that rubric and you get the same number.