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EllanJiang/GameFramework

GameFramework is a Unity-based game development framework that provides a comprehensive suite of modular utilities for building games. It offers specialized systems for managing game states, resources, and data, including finite state machines, object pooling, and hierarchical data management. The framework also handles core gameplay infrastructure such as network communication, sound, UI, and localization, while providing foundational tools like logging, event handling, and configuration management.

42.3

Weak · 5 August 2026

52k

lines of production code

C#

primary language

1

bus factor · 3 authors in all

3

measurements over time

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How it got here

2017 · Initial release of Game Framework

This period marks the initial release of the Game Framework, a Unity-based game development toolkit. The work introduced a comprehensive suite of 19 built-in modules, including systems for entity management, finite state machines, object pooling, and resource handling, establishing the core architecture for the project.

25 changes

2018–2020 · Core infrastructure and modularization

This period focused on establishing a robust, modular foundation for the Game Framework by introducing dedicated managers for configuration, versioning, logging, and data assets. The team standardized interfaces and data structures to support custom implementations and improve type safety across the system.

6 changes

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About this page

  • The description of this project is derived from its own commit history, not from its README.
  • The score is its highest published measurement, taken on 5 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit d0c010b051 — the exact code this score is about.
  • Scored under rubric rubric-2026.08.19. Score the same commit under that rubric and you get the same number.
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