dersonsena/clean-arch-pokemon
This is a PHP-based web application built on the Slim framework, designed to manage player profiles, battle systems, and an in-game market. It implements domain-driven design principles with distinct bounded contexts for players, battles, and market items, each containing their own domain models, use cases, and repository adapters. The system supports core game mechanics such as initiating battles, managing player inventories and Pokédex entries, and processing item purchases with strict validation and error handling.
53.7
Adequate · 20 July 2026
5k
lines of production code
PHP
primary language
1
bus factor · 2 authors in all
2
measurements over time
How it got here
2020 · Initial project scaffolding and domain modeling
The period marks the initial setup of the project's development environment and the creation of core domain models for players, battles, and the market system. It establishes the foundational architecture, including repository interfaces, factory classes, and use cases, while defining the database schema and application configuration.
20 changes
2021 · Marketplace and domain feature implementation
This period focused on implementing the core functionality for the Market and Battle domains, including HTTP actions, repository adapters, and use cases for creating, updating, and deleting items. The work also established shared infrastructure for database drivers, HTTP clients, and templating, alongside foundational helper classes and unit tests to support these new features.
11 changes
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About this page
- The description of this project is derived from its own commit history, not from its README.
- The score is its highest published measurement, taken on 20 July 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
- Measured at commit c187b9daff — the exact code this score is about.
- Scored under rubric rubric-2026.08.17. Score the same commit under that rubric and you get the same number.