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Cysharp/UniTask

UniTask is a high-performance asynchronous task library for C# and Unity, designed to replace or augment the standard Task/async-await model with zero-allocation, frame-aware execution. It provides a comprehensive suite of async primitives, reactive properties, and LINQ-style operators for handling asynchronous data streams. The system integrates deeply with the Unity engine, offering async wrappers for MonoBehaviour lifecycle events, UI components, and external libraries like DOTween and Addressables. Additionally, it supports modern .NET Core development with a dedicated analyzer to enforce best practices.

54.5

Adequate · 5 August 2026

40k

lines of production code

C#

primary language

1

bus factor · 61 authors in all

4

measurements over time

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About this page

  • The description of this project is derived from its own commit history, not from its README.
  • The score is its highest published measurement, taken on 5 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit ceac8d6946 — the exact code this score is about.
  • Scored under rubric rubric-2026.08.19. Score the same commit under that rubric and you get the same number.
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