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CoplayDev/unity-mcp

MCP for Unity is a bridge that connects the Unity Editor to external AI coding assistants and automated tools. It provides a comprehensive suite of editor-side tools for managing scenes, assets, physics, and animations, while a Python server handles the Model Context Protocol (MCP) communication. The system supports both local and remote deployments, enabling AI clients to inspect and modify the Unity environment programmatically.

64.2

Adequate · 29 July 2026

92k

lines of production code

C#

with Python

3

bus factor · 77 authors in all

3

measurements over time

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How it got here

2025 · MCP for Unity v10.1.3-beta

The project underwent a major architectural shift by removing the legacy Python-based MCP server and editor components, replacing them with a new C#-centric plugin structure and a Dockerized Python server. This period focused on establishing a robust HTTP transport layer, comprehensive test coverage, and extensive tooling for Unity editor integration.

61 changes

2026 · CLI expansion and asset generation

This period focused on expanding the project's capabilities through a comprehensive CLI interface and new asset generation tools. The team introduced command-line management for animations, assets, and AI-driven content creation, alongside robust server process management and security improvements for API keys.

30 changes

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About this page

  • The description of this project is derived from its own commit history, not from its README.
  • The score is its highest published measurement, taken on 29 July 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit fc70dda75d — the exact code this score is about.
  • Scored under rubric rubric-2026.08.18. Score the same commit under that rubric and you get the same number.
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