bluefireteam/audioplayers
This system is a cross-platform audio playback library for Flutter, providing a unified API for managing audio players across Android, iOS, Windows, Linux, and Web platforms. It supports diverse audio contexts, including low-latency playback and background audio, while offering features like audio caching, pooling, and global state management. The codebase has been restructured into a modular, federated package architecture with comprehensive integration and unit tests to ensure reliability across all supported operating systems.
48.4
Weak · 1 August 2026
20k
lines of production code
TypeScript
with Dart, Kotlin
2
bus factor · 154 authors in all
3
measurements over time
How it got here
2017–2021 · Mono-repo restructuring and API modernization
This period focused on migrating the codebase to a mono-repo structure, replacing legacy platform-specific implementations with modern, modular components like AudioPool and AudioCache. The work also involved updating build configurations, removing obsolete files, and adding comprehensive documentation and tests to support the new architecture.
25 changes
2022 · Cross-platform expansion and platform interface exposure
This period focused on expanding audioplayers' platform support by introducing initial implementations for Windows, Linux, and the web, alongside restructuring the Android and Darwin (iOS/macOS) backends. The work also exposed the platform interface API to the public and enhanced the example application with comprehensive tabs for testing and demonstration across all supported operating systems.
15 changes
2023–2025 · Android ExoPlayer integration and interface refactoring
The project refactored the platform interface to separate per-player and global audio contexts, introducing structured configuration and event models. Simultaneously, an ExoPlayer-based Android implementation was added as an alternative backend, supported by comprehensive unit and integration tests.
8 changes
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About this page
- The description of this project is derived from its own commit history, not from its README.
- The score is its highest published measurement, taken on 1 August 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
- Measured at commit cd475c760b — the exact code this score is about.
- Scored under rubric rubric-2026.08.18. Score the same commit under that rubric and you get the same number.